Ironbane was once a very active and succesful game with a thriving community. Back in 2012, we were one of the hottest projects on Chrome Experiments, the first multiplayer WebGL game, and a project which hobbyist coders and hackers had fun messing around with.
Times and priorities change. For various reasons, including personal life decisions that have come to haunt the project, Ironbane has spiraled into an inactive codebase, despite an active and optimistic crowd asking for updates.
There is no-one to blame but myself, as my life priorities had changed throughout this project. I've moved to Japan, studied full-time Japanese and ran a company struggling to keep my head above the water. As you can imagine, leading the development of Ironbane on the side proved to be close to impossible.
With more focus, I'm sure something beautiful would have come out of it. But as I said, priorities change, people change and things happen. This is why I feel it's better to formally close the project altogether, keep good memories, and encourage others to build something better than what we once had.
I've personally learned a ton working on this project. I'm sad that Ironbane never really saw its true potential, but at the same time I'm happy that we tried our best. We went through many technical problems in order to build a cool game that was able to be played in just a browser throughout the years. After all, MMO's are the hardest thing to make ever and so I've feel that it hasn't all been in vain.
I want to thank you for your continued support throughout the years. Feel free to get in touch with us on Twitter or Facebook. The code is still on GitHub and will stay there for learning purposes.
I wish you all the best in 2016, and in your life in general.
Do something cool with your time!
The Ironbane Team
Ben, Eric, Jan, Sam, Kevin, Wattie and Nick